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Improved halfvec_out code [skip ci]
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@@ -478,6 +478,9 @@ halfvec_in(PG_FUNCTION_ARGS)
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PG_RETURN_POINTER(result);
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}
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#define AppendChar(ptr, c) (*(ptr)++ = (c))
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#define AppendFloat(ptr, f) ((ptr) += float_to_shortest_decimal_bufn((f), (ptr)))
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/*
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* Convert internal representation to textual representation
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*/
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@@ -489,7 +492,6 @@ halfvec_out(PG_FUNCTION_ARGS)
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int dim = vector->dim;
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char *buf;
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char *ptr;
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int n;
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/*
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* Need:
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@@ -504,21 +506,17 @@ halfvec_out(PG_FUNCTION_ARGS)
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buf = (char *) palloc(FLOAT_SHORTEST_DECIMAL_LEN * dim + 2);
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ptr = buf;
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*ptr = '[';
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ptr++;
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AppendChar(ptr, '[');
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for (int i = 0; i < dim; i++)
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{
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if (i > 0)
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{
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*ptr = ',';
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ptr++;
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}
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AppendChar(ptr, ',');
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n = float_to_shortest_decimal_bufn(HalfToFloat4(vector->x[i]), ptr);
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ptr += n;
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AppendFloat(ptr, HalfToFloat4(vector->x[i]));
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}
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*ptr = ']';
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ptr++;
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AppendChar(ptr, ']');
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*ptr = '\0';
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PG_FREE_IF_COPY(vector, 0);
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