Improved consistency with vector [skip ci]

This commit is contained in:
Andrew Kane
2024-04-23 21:11:27 -07:00
parent d136615874
commit ed2e460f00

View File

@@ -683,7 +683,7 @@ SparsevecL2SquaredDistance(SparseVector * a, SparseVector * b)
if (ai == bi)
{
double diff = ax[i] - bx[j];
float diff = ax[i] - bx[j];
distance += diff * diff;
}
@@ -721,7 +721,7 @@ sparsevec_l2_distance(PG_FUNCTION_ARGS)
CheckDims(a, b);
PG_RETURN_FLOAT8(sqrt(SparsevecL2SquaredDistance(a, b)));
PG_RETURN_FLOAT8(sqrt((double) SparsevecL2SquaredDistance(a, b)));
}
/*
@@ -737,7 +737,7 @@ sparsevec_l2_squared_distance(PG_FUNCTION_ARGS)
CheckDims(a, b);
PG_RETURN_FLOAT8(SparsevecL2SquaredDistance(a, b));
PG_RETURN_FLOAT8((double) SparsevecL2SquaredDistance(a, b));
}
/*