Moved halfvec distance functions to separate file [skip ci]

This commit is contained in:
Andrew Kane
2024-04-08 10:00:34 -07:00
parent c27363fbf7
commit 60b4bb2ad1
5 changed files with 115 additions and 97 deletions

99
src/halfutils.c Normal file
View File

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#include "postgres.h"
#include "halfutils.h"
#include "halfvec.h"
#ifdef F16C_SUPPORT
#include <immintrin.h>
#endif
/*
* Get the L2 squared distance between half vectors
*/
double
HalfvecL2DistanceSquared(HalfVector * a, HalfVector * b)
{
half *ax = a->x;
half *bx = b->x;
float distance = 0.0;
#if defined(F16C_SUPPORT) && defined(__FMA__)
int i;
float s[8];
int count = (a->dim / 8) * 8;
__m256 dist = _mm256_setzero_ps();
for (i = 0; i < count; i += 8)
{
__m128i axi = _mm_loadu_si128((__m128i *) (ax + i));
__m128i bxi = _mm_loadu_si128((__m128i *) (bx + i));
__m256 axs = _mm256_cvtph_ps(axi);
__m256 bxs = _mm256_cvtph_ps(bxi);
__m256 diff = _mm256_sub_ps(axs, bxs);
dist = _mm256_fmadd_ps(diff, diff, dist);
}
_mm256_storeu_ps(s, dist);
distance = s[0] + s[1] + s[2] + s[3] + s[4] + s[5] + s[6] + s[7];
for (; i < a->dim; i++)
{
float diff = HalfToFloat4(ax[i]) - HalfToFloat4(bx[i]);
distance += diff * diff;
}
#else
/* Auto-vectorized */
for (int i = 0; i < a->dim; i++)
{
float diff = HalfToFloat4(ax[i]) - HalfToFloat4(bx[i]);
distance += diff * diff;
}
#endif
return (double) distance;
}
/*
* Get the inner product of two half vectors
*/
double
HalfvecInnerProduct(HalfVector * a, HalfVector * b)
{
half *ax = a->x;
half *bx = b->x;
float distance = 0.0;
#if defined(F16C_SUPPORT) && defined(__FMA__)
int i;
float s[8];
int count = (a->dim / 8) * 8;
__m256 dist = _mm256_setzero_ps();
for (i = 0; i < count; i += 8)
{
__m128i axi = _mm_loadu_si128((__m128i *) (ax + i));
__m128i bxi = _mm_loadu_si128((__m128i *) (bx + i));
__m256 axs = _mm256_cvtph_ps(axi);
__m256 bxs = _mm256_cvtph_ps(bxi);
dist = _mm256_fmadd_ps(axs, bxs, dist);
}
_mm256_storeu_ps(s, dist);
distance = s[0] + s[1] + s[2] + s[3] + s[4] + s[5] + s[6] + s[7];
for (; i < a->dim; i++)
distance += HalfToFloat4(ax[i]) * HalfToFloat4(bx[i]);
#else
/* Auto-vectorized */
for (int i = 0; i < a->dim; i++)
distance += HalfToFloat4(ax[i]) * HalfToFloat4(bx[i]);
#endif
return (double) distance;
}