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Added halfvec type
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@@ -3,12 +3,15 @@
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#include <math.h>
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#include "access/generic_xlog.h"
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#include "catalog/pg_type.h"
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#include "halfvec.h"
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#include "hnsw.h"
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#include "lib/pairingheap.h"
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#include "storage/bufmgr.h"
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#include "utils/datum.h"
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#include "utils/memdebug.h"
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#include "utils/rel.h"
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#include "utils/syscache.h"
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#include "vector.h"
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#if PG_VERSION_NUM >= 130000
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@@ -149,6 +152,32 @@ HnswOptionalProcInfo(Relation index, uint16 procnum)
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return index_getprocinfo(index, 1, procnum);
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}
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/*
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* Get type
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*/
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int
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HnswGetType(Relation index)
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{
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Oid typeOid = TupleDescAttr(index->rd_att, 0)->atttypid;
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HeapTuple tuple;
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Form_pg_type type;
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int result;
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tuple = SearchSysCache1(TYPEOID, ObjectIdGetDatum(typeOid));
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if (!HeapTupleIsValid(tuple))
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elog(ERROR, "cache lookup failed for type %u", typeOid);
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type = (Form_pg_type) GETSTRUCT(tuple);
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if (strcmp(NameStr(type->typname), "halfvec") == 0)
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result = HNSW_TYPE_HALFVEC;
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else
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result = HNSW_TYPE_VECTOR;
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ReleaseSysCache(tuple);
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return result;
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}
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/*
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* Divide by the norm
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*
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@@ -158,21 +187,34 @@ HnswOptionalProcInfo(Relation index, uint16 procnum)
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* if it's different than the original value
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*/
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bool
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HnswNormValue(FmgrInfo *procinfo, Oid collation, Datum *value, Vector * result)
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HnswNormValue(FmgrInfo *procinfo, Oid collation, Datum *value, int type)
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{
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double norm = DatumGetFloat8(FunctionCall1Coll(procinfo, collation, *value));
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if (norm > 0)
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{
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Vector *v = DatumGetVector(*value);
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if (type == HNSW_TYPE_HALFVEC)
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{
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HalfVector *v = DatumGetHalfVector(*value);
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HalfVector *result = InitHalfVector(v->dim);
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if (result == NULL)
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result = InitVector(v->dim);
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for (int i = 0; i < v->dim; i++)
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result->x[i] = v->x[i] / norm;
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for (int i = 0; i < v->dim; i++)
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result->x[i] = v->x[i] / norm;
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*value = PointerGetDatum(result);
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}
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else if (type == HNSW_TYPE_VECTOR)
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{
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Vector *v = DatumGetVector(*value);
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Vector *result = InitVector(v->dim);
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*value = PointerGetDatum(result);
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for (int i = 0; i < v->dim; i++)
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result->x[i] = v->x[i] / norm;
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*value = PointerGetDatum(result);
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}
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else
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elog(ERROR, "Unsupported type");
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return true;
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}
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